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Meet Graham Livingston of Studio Livingston in Pilsen

Today we’d like to introduce you to Graham Livingston.

So, before we jump into specific questions about the business, why don’t you give us some details about you and your story.
My career as an artist really began when I moved from St. Louis to Chicago where I studied Architecture and media arts at the School of the Art Institute of Chicago (BFA fall 2017). During this time, I had the good fortune to work as a designer for cultural institutions like the Field Museum here in Chicago. After graduating, I was awarded a fellowship at the John David Mooney Foundation and my work was chosen by a curator from the Whitney Museum to be featured in the 30 under 30 exhibition held in New York City. Things really took off after that. I was awarded a residency with the Chicago Art Department where I have my studio. As I am doing this interview, I am in the Carpathian Mountains outside of Lviv Ukraine where I was invited to participate as an artist in residence at MC6 and an exhibition of international artists at the Museum of Ideas in Lviv.

Great, so let’s dig a little deeper into the story – has it been an easy path overall and if not, what were the challenges you’ve had to overcome?
It always takes a lot of work to participate in the arts. A lot of late nights rolling into early mornings. That said, there has never been an issue that seemed too big or overwhelming that it could not be overcome. For the moments where I am in doubt, I know I can turn to the amazing community of artists I have met in Chicago. The mentors and friends I made here, continually model how to structure a career in the arts.

Please tell us about Studio Livingston.
The artwork is digitally produced and exhibited as prints, videos, projections, and books. The underlying theme of the work is from an interest in digital and physical environments, and the possibilities of a post-screen culture. There is a trend in technology that tries to create the perception of physical spaces in digital realms, like virtual reality, as well as putting digital objects into physical spaces, like 3d projections and rapid fabrication tools. The integration of digital and physical spaces necessitates a post-screen culture and our pursuit is to showcase and stimulate more imaginative potentials for the visual experience of these spaces.

Do you look back particularly fondly on any memories from childhood?
My favorite book from growing up was Island by Aldus Huxley. It introduced me to a quote by William Blake “Gratitude is heaven itself.”

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